Ivan Jankovic
Senior Environment Artist
Email: ivanjankovic4@msn.com
Portfolio: www.ivanjankovic.com
Mobile: 917 957-3164
- 10 + Years of experience in 3D graphics, 8 years in Games
- 2 AAA Titles shipped - From pre-production to DLC
- Software: Unreal Engine 3, Maya, Photoshop, Mudbox and Zbrush
- Strong Conceptual and drawing skills
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Full Time Studio Experience:
THQ - KAOS Studios, New York, NY 2005-Present
Homefront - Xbox 360, PS3, PC (2007-Present)
Senior Environment Artist
Responsible for the creation of Single Player and Multi Player Environments from R&D to finished shipping stage.
Collaborated closely with Level Design making sure that all their requirements are met.
Worked closely with Props Artists on in-game assets creation.
Responsible for the overall visual quality of the levels, as well as frame-rate and performance.
Created vivid, rich, and detailed environments of a near future occupied USA trough visual storytelling.
- Specific Location and Reference Material research
- Establish Environmental Visual Targets
- Created of Job Sheets for Prop Artists and Outsourcing
- Worked on asset creation, modeling and texturing
- Successfully finished all my levels on schedule, and helped ship the game on time
Frontlines: Fuel of War - Xbox 360, PC (2005-2007)
Environment Artist, Concept Artist
Joined dev. team during the R&D Stage of the project.
Responsible for Weapons Design Concepts and Environment Concepts. Created in-game static and props assets.
Responsible for ensuring that both Single player and Multi player levels were within the assigned budget,
and ran at the acceptable frame rate.
Created 2 DLC maps for Xbox live..
- Helped define Environment Art pipeline
- Successfully optimized frame rate and performance on all of my maps
Freelance Work 2002-2010:
InterWave Studios, Sittard Netherlands (2010)
Nuclear Dawn - Xbox 360, PC
3D Modeler
Created High Poly and Low Poly vehicle models
Unknown Worlds Entertainment, San Francisco CA (2009)
Natural Selection 2 - PC
3D Modeler
Created High Poly and Low Poly weapon models and props
Illfonic, Alientrap, Saskatoon Canada NY (2008)
Nexiuz - Xbox 360, PC
3D Modeler
Created High Poly and Low Poly weapon models
Project GraySoul, PC (2005)
3D Modeler
Modeled and Textured weapon models
Modeled and Textured character models
Shattered Reality Interactive San Francisco CA (2004)
KAOS Wars - PC
3D Modeler
Modeled and Textured environment models
Deep Focus, Brooklyn NY New York, NY (2003)
Entertainment and Promotion Agency
3D Generalist
Created props and backgrounds for movie posters
Studio 4, Belgrade Serbia (2002)
TV Production House
3D Generalist
Created props and models for TV commercials
Education:
FIT - State University of New York, New York, NY 1997-2002
Bachelor of Fine Arts
Major in Computer Graphics and Interactive Media
Istituto Superiore per le Industrie Artistiche (ISIA), Rome, Italy 1995-1996
One year course in Product Design
High School of Design, Belgrade, Serbia
Four year course in Product Design |